DATA EXPLORER
The property table, unfiltered. Every row is a stored value and when it was last written. Ordering by value is a convenience for reading a distribution, not a ranking.
Description · 131 rows
SORTED BY ENTITY ↑| Entity | Ability | Value | Updated |
|---|---|---|---|
| Astra | Nova Pulse | ACTIVATE a <whitebold>Star</> to detonate it, <debuffred>concussing</> all players hit. | Oct 28, 2026 |
| Astra | Nebula | ACTIVATE a <whitebold>Star</> to transform it into a smoke. | Oct 28, 2026 |
| Astra | Gravity Well | ACTIVATE a <whitebold>Star</> to create a zone that <debuffred>pulls</> all players to the center, exploding and applying <debuffred>vulnerable</> to all players. | Oct 28, 2026 |
| Astra | Astral Form | ACTIVATE ULTIMATE to ENTER <whitebold>Astral Form</>. FIRE to cast <whitebold>Stars</>. INTERACT to recall a <whitebold>Star</>. Recalling a <whitebold>Star</> forms a brief smoke. | Oct 28, 2026 |
| Astra | Cosmic Divide | ENTER <whitebold>Astral Form</>. ALT FIRE to EQUIP <whitebold>Cosmic Divide</>. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio. | Oct 28, 2026 |
| Breach | Flashpoint | EQUIP a <whitebold>Flashpoint</>. FIRE to send it through a wall, exploding to <debuffred>flash</> all players looking at it. | Oct 28, 2026 |
| Breach | Fault Line | EQUIP <whitebold>Fault Line</>. HOLD FIRE to increase distance. RELEASE to detonate a zone that <debuffred>concusses</> all players. | Oct 28, 2026 |
| Breach | Aftershock | EQUIP <whitebold>Aftershock</>. FIRE to send a zone through a wall, exploding to repeatedly deal <debuffred>damage</> to all players. | Oct 28, 2026 |
| Breach | Rolling Thunder | EQUIP <whitebold>Rolling Thunder</>. FIRE to send forward a wave that <debuffred>concusses</> and <debuffred>knocks up</> all players. | Oct 28, 2026 |
| Brimstone | Incendiary | EQUIP <whitebold>Incendiary</>. FIRE to launch. On landing, create a zone that deals <debuffred>damage</> to all players. | Oct 28, 2026 |
| Brimstone | Sky Smoke | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. | Oct 28, 2026 |
| Brimstone | Stim Beacon | INSTANTLY throw a <whitebold>Stim Beacon</>. On landing, create a zone that grants <teal>combat stim</> and <teal>haste</> to allies. | Oct 28, 2026 |
| Brimstone | Orbital Strike | EQUIP a tactical map. FIRE to cast an <whitebold>Orbital Strike</> at a location, dealing high <debuffred>damage</> over time to all players. | Oct 28, 2026 |
| Chamber | Headhunter | EQUIP <whitebold>Headhunter</>. FIRE to shoot. ALT FIRE to aim down sights. | Oct 28, 2026 |
| Chamber | Rendezvous | EQUIP a destructible <whitebold>Rendezvous</>. FIRE to place. While in range, REACTIVATE to instantly teleport to it. Can be recalled. | Oct 28, 2026 |
| Chamber | Trademark | EQUIP a destructible <whitebold>Trademark</>. FIRE to place. Triggers on nearby visible enemies in range, creating a zone that <debuffred>slows</> all players. Can be recalled. | Oct 28, 2026 |
| Chamber | Tour De Force | ACTIVATE to access a sniper rifle that deals <debuffred>lethal damage</> with direct hits to the upper body. FIRE to shoot. ALT FIRE to aim down sights. On kills, create a zone that <debuffred>slows</> all players. | Oct 28, 2026 |
| Clove | Meddle | EQUIP <whitebold>Meddle</>. FIRE to throw. Explodes on landing, <debuffred>decaying</> all players. | Oct 28, 2026 |
| Clove | Ruse | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access <whitebold>Ruse</> to cast brief smokes. | Oct 28, 2026 |
| Clove | Pick-me-up | ACTIVATE on a targeted dead enemy that you damaged or killed to gain <teal>haste</> and <teal>overheal</>. | Oct 28, 2026 |
| Clove | Not Dead Yet | On death, ACTIVATE to channel a <teal>self-resurrect</>. During the channel, Clove is <teal>intangible</>. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive. | Oct 28, 2026 |
| Cypher | Cyber Cage | INSTANTLY throw a <whitebold>Cyber Cage</>. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE. | Oct 28, 2026 |
| Cypher | Spycam | EQUIP a destructible <whitebold>Spycam</>. FIRE to place. <whitebold>Spycam</> <teal>stealths</> after placement. REACTIVATE to control it. FIRE to shoot a dart that <debuffred>snapshots</> enemies hit until they remove it. Can be picked up. | Oct 28, 2026 |
| Cypher | Trapwire | EQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up. | Oct 28, 2026 |
| Cypher | Neural Theft | ACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice. | Oct 28, 2026 |
| Deadlock | Sonic Sensor | EQUIP a destructible <whitebold>Sonic Sensor</>. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that <debuffred>concusses</> all players. <whitebold>Sonic Sensor</> <teal>stealths</> after placement. Can be picked up. | Oct 28, 2026 |
| Deadlock | GravNet | EQUIP <whitebold>GravNet</>. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to <debuffred>crouch</> and move <debuffred>slowly</> until they remove the net. | Oct 28, 2026 |
| Deadlock | Barrier Mesh | EQUIP <whitebold>Barrier Mesh</>. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement. | Oct 28, 2026 |
| Deadlock | Annihilation | EQUIP <whitebold>Annihilation</>. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for <debuffred>lethal damage</> unless the cocoon is destroyed. | Oct 28, 2026 |
| Fade | Seize | EQUIP <whitebold>Seize</>. FIRE to throw. REACTIVATE to drop early. On landing, <debuffred>deafen</>, <debuffred>decay</>, and <debuffred>tether</> enemies. | Oct 28, 2026 |
| Fade | Haunt | EQUIP a destructible <whitebold>Haunt</>. FIRE to throw. REACTIVATE to drop early. On landing, <debuffred>mark</> and <debuffred>reveal</> enemies in range and line of sight. | Oct 28, 2026 |
| Fade | Prowler | EQUIP a destructible <whitebold>Prowler</>. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. <debuffred>Chases</> the first enemy or <whitebold>Terror Trail</> it sees, <debuffred>nearsighting</> on impact. | Oct 28, 2026 |
| Fade | Terror Trails | <debuffred>Marked</> enemies have their location tracked by <whitebold>Terror Trails</>. | Oct 28, 2026 |
| Fade | Nightfall | EQUIP <whitebold>Nightfall</>. FIRE to send forward a wave that <debuffred>deafens</>, <debuffred>decays</>, and <debuffred>marks</> enemies. | Oct 28, 2026 |
| Gekko | Wingman | EQUIP a destructible <whitebold>Wingman</>. FIRE to send it forward. <debuffred>Chases</> the first enemy it sees, <debuffred>concussing</> on impact. ALT FIRE to have <whitebold>Wingman</> plant or defuse at a targeted bomb site. Reverts to a <whitebold>Globule</>. | Oct 28, 2026 |
| Gekko | Dizzy | EQUIP a destructible <whitebold>Dizzy</>. FIRE to throw. Fires plasma at enemies in line of sight, <debuffred>blinding</> them. Reverts to a <whitebold>Globule</>. | Oct 28, 2026 |
| Gekko | Mosh Pit | EQUIP <whitebold>Mosh</>. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low <debuffred>damage</> over time before exploding, dealing high <debuffred>damage</> to all players. Reverts to a <whitebold>Globule</>. | Oct 28, 2026 |
| Gekko | Globule | Gekko’s abilities transform into a <whitebold>Globule</> after use. INTERACT to reclaim nearby <whitebold>Globules</> to gain another charge after a short cooldown. | Oct 28, 2026 |
| Gekko | Thrash | EQUIP a destructible <whitebold>Thrash</>. FIRE to take control. FIRE again to lunge and explode, <debuffred>detaining</> all players. FIRE while lunging to explode early. Reverts to a <whitebold>Globule</> only once. | Oct 28, 2026 |
| Harbor | High Tide | EQUIP <whitebold>High Tide</>. FIRE to send forward a vision-blocking wall that <debuffred>slows</> all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early. | Oct 28, 2026 |
| Harbor | Cove | ENTER The Deep. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. After casting, REACTIVATE to transform the smoke into a destructible shield. | Oct 28, 2026 |
| Harbor | Storm Surge | EQUIP <whitebold>Storm Surge</>. FIRE to throw. Explodes on landing, <debuffred>nearsighting</> and <debuffred>slowing</> all players. | Oct 28, 2026 |
| Harbor | Reckoning | EQUIP <whitebold>Reckoning</>. FIRE to push forward a vision-blocking wall that <debuffred>nearsights</> and <debuffred>slows</> all players who come in contact. REACTIVATE to stop the wall early. | Oct 28, 2026 |
| Hush | Flashbulb | EQUIP <whitebold>Flashbulb</>. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, <debuffred>flashing</> all players looking at it. | Oct 28, 2026 |
| Hush | Displacement | EQUIP <whitebold>Displacement</>. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, <debuffred>pulling</> all players towards the center and <debuffred>concussing</> them if they collide with any surface or another player. Resets every two kills. | Oct 28, 2026 |
| Hush | Flow | INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it. | Oct 28, 2026 |
| Hush | Telekinesis | Hush can pick up weapons, the Spike, and INTERACT with switches from an increased range. | Oct 28, 2026 |
| Hush | Suspension | INSTANTLY prepare <whitebold>Suspension</>. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, <debuffred>levitating</> all players. | Oct 28, 2026 |
| Iso | Undercut | EQUIP an <whitebold>Undercut</>. FIRE to send it forward. Applies <debuffred>suppress</> and <debuffred>vulnerable</> to all players. | Oct 28, 2026 |
| Iso | Double Tap | INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage. | Oct 28, 2026 |
| Iso | Contingency | EQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall. | Oct 28, 2026 |
| Iso | Focus | While <whitebold>Focused</>, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh <whitebold>Focus</>. | Oct 28, 2026 |
| Iso | Kill Contract | EQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel. | Oct 28, 2026 |
| Jett | Updraft | INSTANTLY propel high into the air. | Oct 28, 2026 |
| Jett | Tailwind | INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills. | Oct 28, 2026 |
| Jett | Cloudburst | INSTANTLY throw a cloud. Forms into a brief smoke on any surface or after a delay. HOLD ACTIVATE to steer towards your crosshair. | Oct 28, 2026 |
| Jett | Drift | HOLD JUMP while falling to <teal>glide</>. | Oct 28, 2026 |
| Jett | Blade Storm | INSTANTLY access five accurate throwing knives that deal <debuffred>lethal damage</> with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh. | Oct 28, 2026 |
| KAY/O | FLASH/drive | EQUIP a <whitebold>FLASH/drive</>. FIRE to throw. ALT FIRE to lob. After a delay, explode, <debuffred>flashing</> all players looking at it. | Oct 28, 2026 |
| KAY/O | ZERO/point | EQUIP a destructible <whitebold>ZERO/point</>. FIRE to throw. Pulses on any surface, <debuffred>suppressing</> enemies within range. | Oct 28, 2026 |
| KAY/O | FRAG/ment | EQUIP <whitebold>FRAG/ment</>. FIRE to throw. ALT FIRE to lob. Explodes on landing, repeatedly dealing pulses of <debuffred>damage</> to all players. | Oct 28, 2026 |
| KAY/O | NULL/cmd | INSTANTLY gain <teal>overloaded</> and repeatedly send out a pulse that <debuffred>suppresses</> enemies within range. <teal>Overloaded</> grants <teal>combat stim</>. Upon taking <debuffred>lethal damage</>, KAY/O is downed and can be re-stabilized. | Oct 28, 2026 |
| Killjoy | ALARMBOT | EQUIP a destructible <whitebold>Alarmbot</>. FIRE to place. <whitebold>Alarmbot</> <teal>stealths</> after placement. Triggers on nearby visible enemies in range. <debuffred>Chases</> the first enemy it sees, exploding and applying <debuffred>vulnerable</>. Can be recalled. | Oct 28, 2026 |
| Killjoy | TURRET | EQUIP a destructible <whitebold>Turret</>. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled. | Oct 28, 2026 |
| Killjoy | Nanoswarm | EQUIP a destructible <whitebold>Nanoswarm</>. FIRE to throw. ALT FIRE to lob. <whitebold>Nanoswarm</> <teal>stealths</> after landing. INTERACT to create a zone that deals <debuffred>damage</> to all players. Can be picked up during BUY PHASE. | Oct 28, 2026 |
| Killjoy | Lockdown | EQUIP a destructible <whitebold>Lockdown</>. FIRE to prepare a zone. After a delay, <debuffred>detain</> enemies within range. | Oct 28, 2026 |
| Miks | Harmonize | EQUIP <whitebold>Harmonize</>. FIRE on a targeted ally to grant <teal>combat stim</> and <teal>haste</> to them and yourself. On kills while active, refresh the <teal>buff</> if both <whitebold>Harmonized</> players are still alive. ALT FIRE to self-cast with no refresh. | Oct 28, 2026 |
| Miks | Waveform | EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. | Oct 28, 2026 |
| Miks | M-pulse | EQUIP a destructible <whitebold>M-Pulse</>. ALT FIRE to toggle between <debuffred>concuss</> or <teal>heal</>. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range. | Oct 28, 2026 |
| Miks | Bassquake | EQUIP <whitebold>Bassquake</>. FIRE to send forward a zone that <debuffred>deafens</>, <debuffred>knocks back</>, and <debuffred>slows</> all players. | Oct 28, 2026 |
| Neon | Relay Bolt | INSTANTLY throw a bolt that bounces once. Explodes on each surface, <debuffred>concussing</> all players. | Oct 28, 2026 |
| Neon | High Gear | INSTANTLY consume fuel to gain <teal>haste</>. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills. | Oct 28, 2026 |
| Neon | Fast Lane | INSTANTLY launch two vision-blocking walls that extend until they hit a surface. | Oct 28, 2026 |
| Neon | Battery | Passively recharge fuel over time. | Oct 28, 2026 |
| Neon | Overdrive | INSTANTLY refresh <whitebold>High Gear</>. Access an accurate lightning beam that can be used while activating <whitebold>High Gear</>. FIRE to shoot. On kills, fully recharge fuel. | Oct 28, 2026 |
| Omen | Paranoia | EQUIP <whitebold>Paranoia</>. FIRE to send it forward. Applies <debuffred>nearsight</> and <debuffred>deafens</> all players. | Oct 28, 2026 |
| Omen | Dark Cover | ENTER Shadow Vision. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. | Oct 28, 2026 |
| Omen | Shrouded Step | EQUIP a <whitebold>Shrouded Step</>. FIRE to briefly channel, then teleport to a targeted location. | Oct 28, 2026 |
| Omen | From the Shadows | EQUIP a tactical map. FIRE to begin a teleport to a selected location. While teleporting, Omen appears as a destructible shade at the destination. REACTIVATE to cancel. | Oct 28, 2026 |
| Phoenix | Hot Hands | EQUIP <whitebold>Hot Hands</>. FIRE to throw. ALT FIRE to lob. On landing, create a <whitebold>fire</> zone that deals <debuffred>damage</> to all players. | Oct 28, 2026 |
| Phoenix | Curveball | EQUIP a <whitebold>Curveball</>. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, <debuffred>flashing</> all players looking at it. Resets every two kills. | Oct 28, 2026 |
| Phoenix | Blaze | EQUIP <whitebold>Blaze</>. FIRE to send forward a vision-blocking <whitebold>fire</> wall that deals <debuffred>damage</> to all players. HOLD FIRE to steer towards your crosshair. | Oct 28, 2026 |
| Phoenix | Inner Fire | Phoenix <teal>heals</> while standing in his own <whitebold>fire</> instead of taking damage. | Oct 28, 2026 |
| Phoenix | Run it Back | INSTANTLY place a marker at your location. Upon taking <debuffred>lethal damage</> or when <whitebold>Run it Back</> expires, return to the marker with full health and the amount of armor you had when the ability was activated. | Oct 28, 2026 |
| Raze | Blast Pack | INSTANTLY throw a destructible <whitebold>Blast Pack</> that sticks to surfaces that fully arms after a delay. REACTIVATE to detonate, <debuffred>knocking away</> anything hit. If fully armed, <whitebold>Blast Pack</> will also deal <debuffred>damage</> to enemies. | Oct 28, 2026 |
| Raze | Paint Shells | EQUIP <whitebold>Paint Shells</>. FIRE to throw. ALT FIRE to lob. After a delay, explode, dealing <debuffred>damage</> and creating sub-munitions, each also dealing <debuffred>damage</> to all players. Resets every two kills. | Oct 28, 2026 |
| Raze | Boom Bot | EQUIP a destructible <whitebold>Boom Bot</>. FIRE to send it forward. <debuffred>Chases</> the first enemy it sees, exploding and dealing <debuffred>damage</> to enemies on impact. | Oct 28, 2026 |
| Raze | Showstopper | INSTANTLY prepare <whitebold>Showstopper</>. FIRE to launch. Explodes on any surface, dealing high <debuffred>damage</> to all players. | Oct 28, 2026 |
| Reyna | Devour | INSTANTLY consume a <whitebold>Soul Orb</> to <teal>heal</>. Excess healing is converted into <teal>overheal</>. While ULTIMATE is active, <whitebold>Devour</> auto-casts. | Oct 28, 2026 |
| Reyna | Dismiss | INSTANTLY consume a <whitebold>Soul Orb</> to briefly become <teal>intangible</>. REACTIVATE to cancel early. While ULTIMATE is active, also gain <teal>invisibility</>. | Oct 28, 2026 |
| Reyna | Leer | EQUIP a destructible <whitebold>Leer</>. FIRE to send. After a delay, form, <debuffred>nearsighting</> enemies looking at it. | Oct 28, 2026 |
| Reyna | Vitality | Spawn a <whitebold>Soul Orb</> from dead enemies Reyna has damaged or killed. | Oct 28, 2026 |
| Reyna | Empress | INSTANTLY gain <teal>Empress</>. <teal>Empress</> grants <teal>combat stim</>, endless <whitebold>Soul Orb</> consumption, and permanent <teal>overheal</>. | Oct 28, 2026 |
| Sage | Slow Orb | EQUIP a <whitebold>Slow Orb</>. FIRE to throw. On landing, create a zone that <debuffred>slows</> all players and plays an audio cue when enemies run through it. | Oct 28, 2026 |
| Sage | Healing Orb | EQUIP <whitebold>Healing Orb</>. FIRE on a damaged ally to grant <teal>healing</>. ALT FIRE to self-cast. | Oct 28, 2026 |
| Sage | Barrier Orb | EQUIP a destructible <whitebold>Barrier Orb</>. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay. | Oct 28, 2026 |
| Sage | Resurrection | EQUIP <whitebold>Resurrection</>. FIRE on a targeted dead ally to <teal>resurrect</> them. | Oct 28, 2026 |
| Skye | Trailblazer | EQUIP a destructible <whitebold>Trailblazer</>. FIRE to take control. FIRE again to lunge and explode, <debuffred>concussing</> all players and dealing <debuffred>damage</> to enemies on direct hits. | Oct 28, 2026 |
| Skye | Guiding Light | EQUIP a <whitebold>Guiding Light</>. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, <debuffred>flashing</> all players looking at it. | Oct 28, 2026 |
| Skye | Regrowth | EQUIP <whitebold>Regrowth</>. HOLD FIRE to <teal>heal</> allies in range and line of sight. Uses a limited healing pool. Cannot heal self. | Oct 28, 2026 |
| Skye | Seekers | EQUIP destructible <whitebold>Seekers</>. FIRE to send out up to three <whitebold>Seekers</>. <debuffred>Chases</> the three closest enemies, <debuffred>nearsighting</> and <debuffred>slowing</> on impact. | Oct 28, 2026 |
| Sova | Shock Bolt | EQUIP a <whitebold>Shock Bolt</>. FIRE to shoot a bolt that explodes on any surface, dealing <debuffred>damage</> to all players. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces. | Oct 28, 2026 |
| Sova | Recon Bolt | EQUIP a destructible <whitebold>Recon Bolt</>. FIRE to shoot a bolt that repeatedly <debuffred>reveals</> nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces. | Oct 28, 2026 |
| Sova | Owl Drone | EQUIP a destructible <whitebold>Owl Drone</>. FIRE to take control. FIRE again to shoot a dart that repeatedly <debuffred>reveals</> enemies. | Oct 28, 2026 |
| Sova | Uncanny Marksman | Sova's custom bow can fire his arrows and bounce them off terrain. Holding fire charges the bow's power, and the bolt is loosed when released. Press alt fire to change the number of bounces.Your arrows can bounce off terrain. Holding left click increases the bow's range trajectory. Right clicking Toggle through the desired number of terrain bounces by right clicking. The arrow is loosed when left click is released. | Sep 25, 2026 |
| Sova | Hunter's Fury | EQUIP <whitebold>Hunter’s Fury</>. FIRE to shoot a zone that deals <debuffred>damage</>. Can be fired up to two more times. Enemies hit are <debuffred>revealed</> to Sova. | Oct 28, 2026 |
| Tejo | Special Delivery | EQUIP <whitebold>Special Delivery</>. FIRE to launch. ALT FIRE to launch with a bounce. Explodes on any surface, <debuffred>concussing</> and <debuffred>damaging</> all players. | Oct 28, 2026 |
| Tejo | Guided Salvo | EQUIP a tactical map. FIRE to set locations. ALT FIRE to launch missiles that travel to and repeatedly pulse, dealing <debuffred>damage</> to all players. | Oct 28, 2026 |
| Tejo | Stealth Drone | EQUIP a destructible <whitebold>Stealth Drone</>. FIRE to take control. FIRE again to <debuffred>reveal</> and <debuffred>suppress</> nearby enemies in range and line of sight. | Oct 28, 2026 |
| Tejo | Armageddon | EQUIP a tactical map. FIRE to set, pivot and FIRE again to cast a wave that deals high <debuffred>damage</> to all players. ALT FIRE to cancel targeting. | Oct 28, 2026 |
| Veto | Chokehold | EQUIP a destructible <whitebold>Chokehold</>. FIRE to throw. <whitebold>Chokehold</> <teal>stealths</> after landing. Triggers on nearby visible enemies in range, <debuffred>deafening</>, <debuffred>decaying</>, and <debuffred>tethering</> enemies. Can be recalled during BUY PHASE. | Oct 28, 2026 |
| Veto | Interceptor | EQUIP a destructible <whitebold>Interceptor</>. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled. | Oct 28, 2026 |
| Veto | Crosscut | EQUIP a destructible <whitebold>Crosscut</>. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE. | Oct 28, 2026 |
| Veto | Evolution | INSTANTLY gain <teal>evolution</>. <teal>Evolution</> grants <teal>combat stim</>, continuous <teal>healing</>, and <teal>immunity</> to all debuffs and damage, except weapons. | Oct 28, 2026 |
| Viper | Poison Cloud | EQUIP <whitebold>Poison Cloud</>. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a <whitebold>toxic</> smoke that <debuffred>decays</> enemies. Can be picked up during BUY PHASE. | Oct 28, 2026 |
| Viper | Toxic Screen | EQUIP <whitebold>Toxic Screen</>. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a <whitebold>toxic</> vision-blocking wall that <debuffred>decays</> enemies. | Oct 28, 2026 |
| Viper | Snake Bite | EQUIP <whitebold>Snake Bite</>. FIRE to launch. On landing, create a zone that grants <debuffred>vulnerable</> and deals low <debuffred>damage</> to all players. | Oct 28, 2026 |
| Viper | Toxin | Viper’s <whitebold>Toxin</> continuously inflicts <debuffred>decay</> when enemies come in contact. Passively recharge fuel over time. | Oct 28, 2026 |
| Viper | Viper's Pit | EQUIP <whitebold>Viper’s Pit</>. FIRE to form a large <whitebold>toxic</> vision-blocking cloud that <debuffred>decays</> enemies inside. HOLD ACTIVATE to cancel the cloud. | Oct 28, 2026 |
| Vyse | Shear | EQUIP <whitebold>Shear</>. FIRE to place. <whitebold>Shear</> <teal>stealths</> after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE. | Oct 28, 2026 |
| Vyse | Arc Rose | EQUIP a destructible <whitebold>Arc Rose</>. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to <debuffred>flash</> all players looking at it. Can be recalled. | Oct 28, 2026 |
| Vyse | Razorvine | EQUIP a destructible <whitebold>Razorvine</>. FIRE to throw. <whitebold>Razorvine</> <teal>stealths</> after landing. INTERACT to create a zone that <debuffred>slows</> and deals <debuffred>damage</> when players move through it. Can be recalled during BUY PHASE. | Oct 28, 2026 |
| Vyse | Steel Garden | EQUIP <whitebold>Steel Garden</>. FIRE to prepare a zone. After a delay, <debuffred>jam</> enemy primary weapons within range. | Oct 28, 2026 |
| Waylay | Lightspeed | EQUIP <whitebold>Lightspeed</>. FIRE to dash forward twice. ALT FIRE to dash forward once. Only the first dash can launch upward. | Oct 28, 2026 |
| Waylay | Refract | INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is <teal>immune</> but cannot see enemies. Resets every two kills. | Oct 28, 2026 |
| Waylay | Saturate | EQUIP <whitebold>Saturate</>. FIRE to throw. Explodes on landing, <debuffred>hindering</> all players. | Oct 28, 2026 |
| Waylay | Convergent Paths | EQUIP <whitebold>Convergent Paths</>. FIRE to gain <teal>haste</> and send forward a zone that <debuffred>hinders</> all players. | Oct 28, 2026 |
| Yoru | BLINDSIDE | EQUIP <whitebold>Blindside</>. FIRE to throw. After bouncing off a surface, explode, <debuffred>flashing</> all players looking at it. | Oct 28, 2026 |
| Yoru | GATECRASH | EQUIP <whitebold>Gatecrash</>. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills. | Oct 28, 2026 |
| Yoru | FAKEOUT | EQUIP <whitebold>Fakeout</>. FIRE to send a destructible clone forward. ALT FIRE to place a marker at your location. INTERACT to transform the marker into a clone. Clones continuously walk forward and will turn toward the first enemy that shoots it, <debuffred>flashing</> all players looking at it. | Oct 28, 2026 |
| Yoru | DIMENSIONAL DRIFT | EQUIP <whitebold>Dimensional Drift</>. FIRE to become <teal>intangible</> and <teal>invisible</>. <whitebold>Gatecrash</> is accessible during this state. REACTIVATE to exit early. | Oct 28, 2026 |