WIKILORANT / HISTORY

HISTORY

Every value transition Wikilorant has observed, newest first. Each row shows what the value was, what it became, and which patch was live when the change was recorded.

161 changes recorded · page 1 of 4

  • Brainwaves Banditadded to the game data13.09
  • JettAbility: Drift · DescriptionHolding the jump button while falling allows you to glide through the air.HOLD JUMP while falling to <teal>glide</>.13.09
  • JettAbility: Blade Storm · DescriptionEQUIP a set of highly accurate throwing knives. FIRE to throw a single knife and recharge knives on a kill. ALT FIRE to throw all remaining daggers but does not recharge on a kill.INSTANTLY access five accurate throwing knives that deal <debuffred>lethal damage</> with direct hits to the head. FIRE to shoot. On kills, refresh your knives. ALT FIRE to throw all remaining knives without a refresh.13.09
  • JettAbility: Cloudburst · DescriptionINSTANTLY throw a projectile that expands into a brief vision-blocking cloud on impact with a surface. HOLD the ability key to curve the smoke in the direction of your crosshair.INSTANTLY throw a cloud. Forms into a brief smoke on any surface or after a delay. HOLD ACTIVATE to steer towards your crosshair.13.09
  • JettAbility: Tailwind · DescriptionACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward. Tailwind charge resets every two kills.INSTANTLY prepare a dash. REACTIVATE to dash forward or in your movement direction. Resets every two kills.13.09
  • JettAbility: Updraft · DescriptionINSTANTLY propel Jett high into the air.INSTANTLY propel high into the air.13.09
  • OmenAbility: From the Shadows · DescriptionEQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.EQUIP a tactical map. FIRE to begin a teleport to a selected location. While teleporting, Omen appears as a destructible shade at the destination. REACTIVATE to cancel.13.09
  • OmenAbility: Shrouded Step · DescriptionEQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.EQUIP a <whitebold>Shrouded Step</>. FIRE to briefly channel, then teleport to a targeted location.13.09
  • OmenAbility: Dark Cover · DescriptionEQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.ENTER Shadow Vision. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view.13.09
  • OmenAbility: Paranoia · DescriptionEQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.EQUIP <whitebold>Paranoia</>. FIRE to send it forward. Applies <debuffred>nearsight</> and <debuffred>deafens</> all players.13.09
  • ReynaAbility: Vitality · DescriptionaddedSpawn a <whitebold>Soul Orb</> from dead enemies Reyna has damaged or killed.13.09
  • ReynaAbility: Vitality · NameaddedVitality13.09
  • ReynaAbility: Empress · DescriptionINSTANTLY enter a frenzy, gaining a Combat Stim that increases firing, equip and reload speed dramatically. Gain infinite charges of Soul Harvest abilities.INSTANTLY gain <teal>Empress</>. <teal>Empress</> grants <teal>combat stim</>, endless <whitebold>Soul Orb</> consumption, and permanent <teal>overheal</>.13.09
  • ReynaAbility: Leer · DescriptionEQUIP an ethereal, destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it.EQUIP a destructible <whitebold>Leer</>. FIRE to send. After a delay, form, <debuffred>nearsighting</> enemies looking at it.13.09
  • ReynaAbility: Dismiss · DescriptionINSTANTLY consume a nearby Soul Orb, becoming Intangible for a short duration. If EMPRESS is active, also become Invisible.INSTANTLY consume a <whitebold>Soul Orb</> to briefly become <teal>intangible</>. REACTIVATE to cancel early. While ULTIMATE is active, also gain <teal>invisibility</>.13.09
  • ReynaAbility: Devour · DescriptionSoul Harvest: Enemies that die within 3 seconds of taking damage from Reyna leave behind Soul Orbs that last 3 seconds. Devour: INSTANTLY consume a soul orb, rapidly gaining Temporary Health. If EMPRESS is active then Devour automatically casts, does not consume the Soul Orb, and Healing is permanent.INSTANTLY consume a <whitebold>Soul Orb</> to <teal>heal</>. Excess healing is converted into <teal>overheal</>. While ULTIMATE is active, <whitebold>Devour</> auto-casts.13.09
  • ReynaKit · Abilities4513.09
  • SageAbility: Resurrection · DescriptionEQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.EQUIP <whitebold>Resurrection</>. FIRE on a targeted dead ally to <teal>resurrect</> them.13.09
  • SageAbility: Barrier Orb · DescriptionEQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.EQUIP a destructible <whitebold>Barrier Orb</>. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.13.09
  • SageAbility: Healing Orb · DescriptionEQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.EQUIP <whitebold>Healing Orb</>. FIRE on a damaged ally to grant <teal>healing</>. ALT FIRE to self-cast.13.09
  • SageAbility: Slow Orb · DescriptionEQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.EQUIP a <whitebold>Slow Orb</>. FIRE to throw. On landing, create a zone that <debuffred>slows</> all players and plays an audio cue when enemies run through it.13.09
  • WaylayAbility: Convergent Paths · DescriptionEQUIP to focus your prismatic power. FIRE to create an afterimage of yourself that projects a beam of light. After a brief delay, you gain a powerful speed boost and the beam expands, Hindering other players in the area.EQUIP <whitebold>Convergent Paths</>. FIRE to gain <teal>haste</> and send forward a zone that <debuffred>hinders</> all players.13.09
  • WaylayAbility: Lightspeed · DescriptionEQUIP to prepare for a burst of speed. FIRE to dash forward twice. ALT FIRE to dash once. Only your first dash can send you upward.EQUIP <whitebold>Lightspeed</>. FIRE to dash forward twice. ALT FIRE to dash forward once. Only the first dash can launch upward.13.09
  • WaylayAbility: Saturate · DescriptionEQUIP a cluster of light. FIRE to throw the cluster, which upon contact with the ground explodes, Hindering nearby players with a powerful movement and weapon slow.EQUIP <whitebold>Saturate</>. FIRE to throw. Explodes on landing, <debuffred>hindering</> all players.13.09
  • WaylayAbility: Refract · DescriptionINSTANTLY create a beacon of light on the floor. REACTIVATE to speed back to your beacon as a mote of pure light. You are invulnerable as you travel. Refract resets a charge every two kills.INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is <teal>immune</> but cannot see enemies. Resets every two kills.13.09
  • YoruAbility: DIMENSIONAL DRIFT · DescriptionEQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.EQUIP <whitebold>Dimensional Drift</>. FIRE to become <teal>intangible</> and <teal>invisible</>. <whitebold>Gatecrash</> is accessible during this state. REACTIVATE to exit early.13.09
  • YoruAbility: GATECRASH · DescriptionEQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.EQUIP <whitebold>Gatecrash</>. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills.13.09
  • YoruAbility: BLINDSIDE · DescriptionEQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.EQUIP <whitebold>Blindside</>. FIRE to throw. After bouncing off a surface, explode, <debuffred>flashing</> all players looking at it.13.09
  • YoruAbility: FAKEOUT · DescriptionEQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding flash when destroyed by enemies.EQUIP <whitebold>Fakeout</>. FIRE to send a destructible clone forward. ALT FIRE to place a marker at your location. INTERACT to transform the marker into a clone. Clones continuously walk forward and will turn toward the first enemy that shoots it, <debuffred>flashing</> all players looking at it.13.09
  • NeonAbility: Battery · DescriptionaddedPassively recharge fuel over time.13.09
  • NeonAbility: Battery · NameaddedBattery13.09
  • NeonAbility: Overdrive · DescriptionUnleash Neon’s full power and speed for a short duration, regaining all her fuel and a slide charge. FIRE to channel the power into a deadly lightning beam with high movement accuracy. Kills reset the duration of the effect.INSTANTLY refresh <whitebold>High Gear</>. Access an accurate lightning beam that can be used while activating <whitebold>High Gear</>. FIRE to shoot. On kills, fully recharge fuel.13.09
  • NeonAbility: Fast Lane · DescriptionFIRE two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision.INSTANTLY launch two vision-blocking walls that extend until they hit a surface.13.09
  • NeonAbility: Relay Bolt · DescriptionINSTANTLY throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a Concussive blast.INSTANTLY throw a bolt that bounces once. Explodes on each surface, <debuffred>concussing</> all players.13.09
  • NeonAbility: High Gear · DescriptionINSTANTLY channel Neon’s power for Increased Speed. When charged, ALT FIRE to trigger an electric slide dash. Slide charge resets every two kills.INSTANTLY consume fuel to gain <teal>haste</>. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills.13.09
  • NeonKit · Abilities4513.09
  • CloveAbility: Meddle · DescriptionEQUIP a fragment of immortality essence. FIRE to throw the fragment, which upon landing on the floor, erupts after a short delay and temporarily Decays all targets caught inside.EQUIP <whitebold>Meddle</>. FIRE to throw. Explodes on landing, <debuffred>decaying</> all players.13.09
  • CloveAbility: Not Dead Yet · DescriptionAfter dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.On death, ACTIVATE to channel a <teal>self-resurrect</>. During the channel, Clove is <teal>intangible</>. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive.13.09
  • CloveAbility: Ruse · DescriptionEQUIP a view of the battlefield. FIRE to set the locations where Clove’s clouds will settle. ALT FIRE to confirm, launching clouds that block vision in the chosen areas. Clove can use this ability after death.EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access <whitebold>Ruse</> to cast brief smokes.13.09
  • CloveAbility: Pick-me-up · DescriptionACTIVATE to absorb the life force of a fallen enemy that Clove damaged or killed, gaining haste and temporary health.ACTIVATE on a targeted dead enemy that you damaged or killed to gain <teal>haste</> and <teal>overheal</>.13.09
  • IsoAbility: Focus · DescriptionaddedWhile <whitebold>Focused</>, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh <whitebold>Focus</>.13.09
  • IsoAbility: Focus · NameaddedFocus13.09
  • IsoAbility: Contingency · DescriptionEQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.EQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.13.09
  • IsoAbility: Double Tap · DescriptionINSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage.13.09
  • IsoAbility: Kill Contract · DescriptionEQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.EQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel.13.09
  • IsoAbility: Undercut · DescriptionEQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.EQUIP an <whitebold>Undercut</>. FIRE to send it forward. Applies <debuffred>suppress</> and <debuffred>vulnerable</> to all players.13.09
  • IsoKit · Abilities4513.09
  • BrimstoneAbility: Orbital Strike · DescriptionEQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.EQUIP a tactical map. FIRE to cast an <whitebold>Orbital Strike</> at a location, dealing high <debuffred>damage</> over time to all players.13.09
  • BrimstoneAbility: Sky Smoke · DescriptionEQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.13.09
  • BrimstoneAbility: Incendiary · DescriptionEQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.EQUIP <whitebold>Incendiary</>. FIRE to launch. On landing, create a zone that deals <debuffred>damage</> to all players.13.09