
VETO
Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee.
- CODE NAME
- Pine
- RELEASED
- Oct 07, 2025
- IDENTIFIER
- 92eeef5d-43b5-1d4a-8d03-b3927a09034b
ABILITIES · 4
EAbility2Interceptor
EQUIP a destructible <whitebold>Interceptor</>. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.
Demonstration published by Riot Games Numeric values not available from any connected source
CGrenadeCrosscut
EQUIP a destructible <whitebold>Crosscut</>. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.
Demonstration published by Riot Games Numeric values not available from any connected source
XUltimateEvolution
INSTANTLY gain <teal>evolution</>. <teal>Evolution</> grants <teal>combat stim</>, continuous <teal>healing</>, and <teal>immunity</> to all debuffs and damage, except weapons.
Demonstration published by Riot Games Numeric values not available from any connected source
QAbility1Chokehold
EQUIP a destructible <whitebold>Chokehold</>. FIRE to throw. <whitebold>Chokehold</> <teal>stealths</> after landing. Triggers on nearby visible enemies in range, <debuffred>deafening</>, <debuffred>decaying</>, and <debuffred>tethering</> enemies. Can be recalled during BUY PHASE.
Demonstration published by Riot Games Numeric values not available from any connected source
TECHNICAL PROPERTIES
Kit
| Abilities | 4 |
|---|
ASSETS · 6
HISTORY
- Ability: Interceptor · DescriptionEQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.EQUIP a destructible <whitebold>Interceptor</>. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.13.09
- Ability: Crosscut · DescriptionEQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.EQUIP a destructible <whitebold>Crosscut</>. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.13.09
- Ability: Evolution · DescriptionINSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.INSTANTLY gain <teal>evolution</>. <teal>Evolution</> grants <teal>combat stim</>, continuous <teal>healing</>, and <teal>immunity</> to all debuffs and damage, except weapons.13.09
- Ability: Chokehold · DescriptionEQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.EQUIP a destructible <whitebold>Chokehold</>. FIRE to throw. <whitebold>Chokehold</> <teal>stealths</> after landing. Triggers on nearby visible enemies in range, <debuffred>deafening</>, <debuffred>decaying</>, and <debuffred>tethering</> enemies. Can be recalled during BUY PHASE.13.09


