WIKILORANT / GAMEPLAY

GAMEPLAY

Modes, equipment and rank structure. Reference data only — Wikilorant publishes no win rates, pick rates or any figure derived from matches.

Current act

V26

V26 // ACT V

STARTS
Aug 19, 2026
ENDS
Oct 14, 2026
EPISODE ENDS
Jan 06, 2027

GAME MODES · 17

  • All Random One Site

    LIMITED TIME: Plant/defuse mode. One site, random agents, free loadouts, way more ultimates. First to 5 wins.

  • Basic Training

    Replay the tutorial!

  • Bot Match

  • Deathmatch

    Elimination mode. All gunplay, respawn instantly, no abilities, no economy. First to 40 kills wins.

  • Escalation

    Elimination mode. Team arsenal, weapon progression, eliminate to advance, race to finish. First to complete wins.

  • Knockout

    LIMITED TIME: Elimination mode. Round-based, takedowns revive teammates, push the line, fight together. First to 4 rounds wins.

  • Onboarding

  • Replication

    Same rules as unrated, but all players on the same team are the same agent. Set credits per round, first to 5 rounds wins.

  • Retake

    LIMITED TIME: Defuse/Protect mode. Pre-planted spike, 3v3 teams, escalating loadouts, randomized ability selection. First to 5 wins.

  • Skirmish

    Fast elimination battles on small-scale maps, customizable with cheats. First to 10 rounds wins.

  • Skirmish: Ascension

    Fast elimination battles on small-scale maps, customizable with cheats. First to 10 rounds wins.

  • Snowball Fight

    Launch snowballs, open presents, and ice skate in this fast festive 5v5 team deathmatch. No abilities, first to 50 kills wins.

  • Spike Rush

    Plant/defuse mode. Random weapons, powerup orbs, five spikes, shorter rounds. First to 4 wins.

  • Standard

    Plant/defuse mode. Unranked matches, full map pool, attack and defend, classic gameplay. First to 13 wins.

  • Swiftplay

    Plant/defuse mode. Quicker matches, same core rules, same objectives, accelerated economy. First to 5 wins.

  • Team Deathmatch

    Elimination mode. Two teams, unique maps, recharging abilities, constant action. First to 100 kills wins.

  • The Range

    Warm up with all weapons and agents unlocked!

EQUIPMENT · 3

Buyable equipment
ItemCost
Light Armor400 creds
Regen Shield650 creds
Heavy Armor1,000 creds

COMPETITIVE RANKS · 30

  • UNRANKED
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  • Unused1
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  • Unused2
  • IRON 1
  • IRON 1
  • IRON 1
  • IRON 1
  • IRON 1
  • IRON 2
  • IRON 2
  • IRON 2
  • IRON 2
  • IRON 2
  • IRON 3
  • IRON 3
  • IRON 3
  • IRON 3
  • IRON 3

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