
KILLJOY
The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.
- CODE NAME
- Killjoy
- IDENTIFIER
- 1e58de9c-4950-5125-93e9-a0aee9f98746
ABILITIES · 4
CGrenadeNanoswarm
EQUIP a destructible <whitebold>Nanoswarm</>. FIRE to throw. ALT FIRE to lob. <whitebold>Nanoswarm</> <teal>stealths</> after landing. INTERACT to create a zone that deals <debuffred>damage</> to all players. Can be picked up during BUY PHASE.
Demonstration published by Riot Games Numeric values not available from any connected source
QAbility1ALARMBOT
EQUIP a destructible <whitebold>Alarmbot</>. FIRE to place. <whitebold>Alarmbot</> <teal>stealths</> after placement. Triggers on nearby visible enemies in range. <debuffred>Chases</> the first enemy it sees, exploding and applying <debuffred>vulnerable</>. Can be recalled.
Demonstration published by Riot Games Numeric values not available from any connected source
EAbility2TURRET
EQUIP a destructible <whitebold>Turret</>. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.
Demonstration published by Riot Games Numeric values not available from any connected source
XUltimateLockdown
EQUIP a destructible <whitebold>Lockdown</>. FIRE to prepare a zone. After a delay, <debuffred>detain</> enemies within range.
Demonstration published by Riot Games Numeric values not available from any connected source
TECHNICAL PROPERTIES
Kit
| Abilities | 4 |
|---|
ASSETS · 6
HISTORY
- Ability: Nanoswarm · DescriptionEQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.EQUIP a destructible <whitebold>Nanoswarm</>. FIRE to throw. ALT FIRE to lob. <whitebold>Nanoswarm</> <teal>stealths</> after landing. INTERACT to create a zone that deals <debuffred>damage</> to all players. Can be picked up during BUY PHASE.13.09
- Ability: ALARMBOT · DescriptionEQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.EQUIP a destructible <whitebold>Alarmbot</>. FIRE to place. <whitebold>Alarmbot</> <teal>stealths</> after placement. Triggers on nearby visible enemies in range. <debuffred>Chases</> the first enemy it sees, exploding and applying <debuffred>vulnerable</>. Can be recalled.13.09
- Ability: TURRET · DescriptionEQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.EQUIP a destructible <whitebold>Turret</>. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.13.09
- Ability: Lockdown · DescriptionEQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.EQUIP a destructible <whitebold>Lockdown</>. FIRE to prepare a zone. After a delay, <debuffred>detain</> enemies within range.13.09


