
CYPHER
The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.
- CODE NAME
- Gumshoe
- IDENTIFIER
- 117ed9e3-49f3-6512-3ccf-0cada7e3823b
ABILITIES · 4
QAbility1Cyber Cage
INSTANTLY throw a <whitebold>Cyber Cage</>. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Demonstration published by Riot Games Numeric values not available from any connected source
EAbility2Spycam
EQUIP a destructible <whitebold>Spycam</>. FIRE to place. <whitebold>Spycam</> <teal>stealths</> after placement. REACTIVATE to control it. FIRE to shoot a dart that <debuffred>snapshots</> enemies hit until they remove it. Can be picked up.
Demonstration published by Riot Games Numeric values not available from any connected source
CGrenadeTrapwire
EQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up.
Demonstration published by Riot Games Numeric values not available from any connected source
XUltimateNeural Theft
ACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice.
Demonstration published by Riot Games Numeric values not available from any connected source
TECHNICAL PROPERTIES
Kit
| Abilities | 4 |
|---|
ASSETS · 6
HISTORY
- Ability: Cyber Cage · DescriptionINSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.INSTANTLY throw a <whitebold>Cyber Cage</>. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.13.09
- Ability: Spycam · DescriptionEQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. This ability can be picked up to be REDEPLOYED.EQUIP a destructible <whitebold>Spycam</>. FIRE to place. <whitebold>Spycam</> <teal>stealths</> after placement. REACTIVATE to control it. FIRE to shoot a dart that <debuffred>snapshots</> enemies hit until they remove it. Can be picked up.13.09
- Ability: Trapwire · DescriptionEQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a trapwire will be Slowed and Revealed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.EQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up.13.09
- Ability: Neural Theft · DescriptionINSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.ACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice.13.09


