HISTORY
Every value transition Wikilorant has observed, newest first. Each row shows what the value was, what it became, and which patch was live when the change was recorded.
161 changes recorded · page 2 of 4
- BrimstoneAbility: Stim Beacon · DescriptionINSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.INSTANTLY throw a <whitebold>Stim Beacon</>. On landing, create a zone that grants <teal>combat stim</> and <teal>haste</> to allies.13.09
- AstraAbility: Astral Form · DescriptionACTIVATE Ultimate to enter Astral Form and PRIMARY FIRE to place Stars. Target Stars with your Nova Pulse, Nebula, or Gravity Well to use those abilities.ACTIVATE ULTIMATE to ENTER <whitebold>Astral Form</>. FIRE to cast <whitebold>Stars</>. INTERACT to recall a <whitebold>Star</>. Recalling a <whitebold>Star</> forms a brief smoke.13.09
- AstraAbility: Cosmic Divide · DescriptionACTIVATE to enter Astral Form where you can place Stars with FIRE. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use ALT FIRE in Astral Form to begin aiming it, then FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and sound.ENTER <whitebold>Astral Form</>. ALT FIRE to EQUIP <whitebold>Cosmic Divide</>. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio.13.09
- AstraAbility: Cosmic Divide · NameAstral Form / Cosmic DivideCosmic Divide13.09
- AstraAbility: Gravity Well · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside Vulnerable.ACTIVATE a <whitebold>Star</> to create a zone that <debuffred>pulls</> all players to the center, exploding and applying <debuffred>vulnerable</> to all players.13.09
- AstraAbility: Nebula · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to transform it into a Nebula (smoke). USE a Star to Dissipate it, returning the Star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star's location before returning.ACTIVATE a <whitebold>Star</> to transform it into a smoke.13.09
- AstraAbility: Nebula · NameNebula / DissipateNebula13.09
- AstraAbility: Nova Pulse · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, Concussing all players in its area.ACTIVATE a <whitebold>Star</> to detonate it, <debuffred>concussing</> all players hit.13.09
- VetoAbility: Chokehold · DescriptionEQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.EQUIP a destructible <whitebold>Chokehold</>. FIRE to throw. <whitebold>Chokehold</> <teal>stealths</> after landing. Triggers on nearby visible enemies in range, <debuffred>deafening</>, <debuffred>decaying</>, and <debuffred>tethering</> enemies. Can be recalled during BUY PHASE.13.09
- VetoAbility: Evolution · DescriptionINSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.INSTANTLY gain <teal>evolution</>. <teal>Evolution</> grants <teal>combat stim</>, continuous <teal>healing</>, and <teal>immunity</> to all debuffs and damage, except weapons.13.09
- VetoAbility: Crosscut · DescriptionEQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.EQUIP a destructible <whitebold>Crosscut</>. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.13.09
- VetoAbility: Interceptor · DescriptionEQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.EQUIP a destructible <whitebold>Interceptor</>. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.13.09
- PhoenixAbility: Inner Fire · DescriptionPASSIVELY Heal Phoenix instead of taking damage after standing in Phoenix's own firePhoenix <teal>heals</> while standing in his own <whitebold>fire</> instead of taking damage.13.09
- PhoenixAbility: Inner Fire · NameHeating UpInner Fire13.09
- PhoenixAbility: Run it Back · DescriptionINSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health and the amount of armor he had when the ability was cast.INSTANTLY place a marker at your location. Upon taking <debuffred>lethal damage</> or when <whitebold>Run it Back</> expires, return to the marker with full health and the amount of armor you had when the ability was activated.13.09
- PhoenixAbility: Curveball · DescriptionEQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and Blinding any player who sees the orb. ALT FIRE to curve the flare orb to the right. Curveball resets a charge every two kills.EQUIP a <whitebold>Curveball</>. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, <debuffred>flashing</> all players looking at it. Resets every two kills.13.09
- PhoenixAbility: Hot Hands · DescriptionEQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies. The fire zone heals Phoenix instead of dealing damage. ALT FIRE to lob.EQUIP <whitebold>Hot Hands</>. FIRE to throw. ALT FIRE to lob. On landing, create a <whitebold>fire</> zone that deals <debuffred>damage</> to all players.13.09
- PhoenixAbility: Blaze · DescriptionEQUIP a flame wall. FIRE to create a line of flame that moves forward, passing through the world and creating a wall of fire that blocks vision and damages players passing through it. The fire wall heals Phoenix instead of dealing damage. HOLD FIRE to bend the wall in the direction of your crosshair.EQUIP <whitebold>Blaze</>. FIRE to send forward a vision-blocking <whitebold>fire</> wall that deals <debuffred>damage</> to all players. HOLD FIRE to steer towards your crosshair.13.09
- Hushadded to the game data13.09
- ViperAbility: Toxin · DescriptionYou gradually generate and replenish the toxin that fuels your abilities. Enemies that cross through Viper's Poison Cloud, Toxic Screen, or Viper's Pit are instantly inflicted with at least 30 Decay. Their Decay level increases the longer they remain in contact with it.Viper’s <whitebold>Toxin</> continuously inflicts <debuffred>decay</> when enemies come in contact. Passively recharge fuel over time.13.09
- ViperAbility: Toxin · NameToxicToxin13.09
- ViperAbility: Viper's Pit · DescriptionEQUIP a chemical sprayer. FIRE to spray a chemical cloud in all directions around Viper, creating a large cloud that Nearsights players and Decays the health of enemies inside of it. HOLD the ability key to disperse the cloud early.EQUIP <whitebold>Viper’s Pit</>. FIRE to form a large <whitebold>toxic</> vision-blocking cloud that <debuffred>decays</> enemies inside. HOLD ACTIVATE to cancel the cloud.13.09
- ViperAbility: Snake Bite · DescriptionEQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable.EQUIP <whitebold>Snake Bite</>. FIRE to launch. On landing, create a zone that grants <debuffred>vulnerable</> and deals low <debuffred>damage</> to all players.13.09
- ViperAbility: Toxic Screen · DescriptionEQUIP a gas emitter launcher that penetrates terrain. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas that Decays opponents that cross it at the cost of fuel. This ability can be RE-USED more than once.EQUIP <whitebold>Toxic Screen</>. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a <whitebold>toxic</> vision-blocking wall that <debuffred>decays</> enemies.13.09
- ViperAbility: Poison Cloud · DescriptionEQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. ALT FIRE to lob. RE-USE the ability to create a toxic gas cloud that Decays opponents inside it at the cost of fuel. This ability can be picked up to be REDEPLOYED before the round starts and can be RE-USED more than once throughout the round.EQUIP <whitebold>Poison Cloud</>. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a <whitebold>toxic</> smoke that <debuffred>decays</> enemies. Can be picked up during BUY PHASE.13.09
- VyseAbility: Steel Garden · DescriptionEQUIP a bramble of liquid metal. FIRE to send the metal erupting from you as a torrent of metal thorns, JAMMING enemy primary weapons after a brief windup.EQUIP <whitebold>Steel Garden</>. FIRE to prepare a zone. After a delay, <debuffred>jam</> enemy primary weapons within range.13.09
- VyseAbility: Razorvine · DescriptionEQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.EQUIP a destructible <whitebold>Razorvine</>. FIRE to throw. <whitebold>Razorvine</> <teal>stealths</> after landing. INTERACT to create a zone that <debuffred>slows</> and deals <debuffred>damage</> when players move through it. Can be recalled during BUY PHASE.13.09
- VyseAbility: Arc Rose · DescriptionEQUIP an Arc Rose. Target a surface and FIRE to place a stealthed Arc Rose, or ALT FIRE to place the Arc Rose through it. REUSE to blind all players looking at it. This ability can be picked up to be REDEPLOYED.EQUIP a destructible <whitebold>Arc Rose</>. FIRE to place. ALT FIRE to place it through a wall. REACTIVATE to <debuffred>flash</> all players looking at it. Can be recalled.13.09
- VyseAbility: Shear · DescriptionEQUIP filaments of liquid metal. FIRE to place a hidden wall trap. When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.EQUIP <whitebold>Shear</>. FIRE to place. <whitebold>Shear</> <teal>stealths</> after placement. Triggers when enemies walk on it, and after a delay, create a brief indestructible wall. Can be recalled during BUY PHASE.13.09
- HarborAbility: Reckoning · DescriptionEQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.EQUIP <whitebold>Reckoning</>. FIRE to push forward a vision-blocking wall that <debuffred>nearsights</> and <debuffred>slows</> all players who come in contact. REACTIVATE to stop the wall early.13.09
- HarborAbility: Cove · DescriptionEQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.ENTER The Deep. REACTIVATE to cast a smoke. HOLD FIRE/ALT FIRE to adjust distance. RELOAD to toggle view. After casting, REACTIVATE to transform the smoke into a destructible shield.13.09
- HarborAbility: Storm Surge · DescriptionEQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Slows and Nearsights players within it after a short duration.EQUIP <whitebold>Storm Surge</>. FIRE to throw. Explodes on landing, <debuffred>nearsighting</> and <debuffred>slowing</> all players.13.09
- HarborAbility: High Tide · DescriptionEQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.EQUIP <whitebold>High Tide</>. FIRE to send forward a vision-blocking wall that <debuffred>slows</> all players who come in contact. HOLD FIRE to steer towards your crosshair. ALT FIRE to stop early.13.09
- KilljoyAbility: Lockdown · DescriptionEQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.EQUIP a destructible <whitebold>Lockdown</>. FIRE to prepare a zone. After a delay, <debuffred>detain</> enemies within range.13.09
- KilljoyAbility: TURRET · DescriptionEQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.EQUIP a destructible <whitebold>Turret</>. While equipped, REACTIVATE to flip the direction or HOLD ALT FIRE to rotate. FIRE to place. Shoots at enemies in line of sight. Can be recalled.13.09
- KilljoyAbility: ALARMBOT · DescriptionEQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.EQUIP a destructible <whitebold>Alarmbot</>. FIRE to place. <whitebold>Alarmbot</> <teal>stealths</> after placement. Triggers on nearby visible enemies in range. <debuffred>Chases</> the first enemy it sees, exploding and applying <debuffred>vulnerable</>. Can be recalled.13.09
- KilljoyAbility: Nanoswarm · DescriptionEQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.EQUIP a destructible <whitebold>Nanoswarm</>. FIRE to throw. ALT FIRE to lob. <whitebold>Nanoswarm</> <teal>stealths</> after landing. INTERACT to create a zone that deals <debuffred>damage</> to all players. Can be picked up during BUY PHASE.13.09
- MiksAbility: Bassquake · DescriptionEQUIP Bassquake. FIRE to build up and unleash Sonic Radiance forward, knocking back, Deafening, and Slowing players.EQUIP <whitebold>Bassquake</>. FIRE to send forward a zone that <debuffred>deafens</>, <debuffred>knocks back</>, and <debuffred>slows</> all players.13.09
- MiksAbility: Harmonize · DescriptionEQUIP Harmonize. Target an ally and FIRE to activate a Combat Stim and a speed boost on yourself and the ally that refreshes with each kill. ALT-FIRE to grant Combat Stim and speed boost to yourself.EQUIP <whitebold>Harmonize</>. FIRE on a targeted ally to grant <teal>combat stim</> and <teal>haste</> to them and yourself. On kills while active, refresh the <teal>buff</> if both <whitebold>Harmonized</> players are still alive. ALT FIRE to self-cast with no refresh.13.09
- MiksAbility: Waveform · DescriptionEQUIP a Map Targeter. FIRE to set locations. ALT-FIRE to spawn Smokes at selected locations.EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.13.09
- MiksAbility: M-pulse · DescriptionEQUIP M-pulse. ALT-FIRE to toggle between Concuss and Healing outputs. FIRE to throw the device. Upon landing, M-pulse sends out sound waves, either Concussing or Healing players.EQUIP a destructible <whitebold>M-Pulse</>. ALT FIRE to toggle between <debuffred>concuss</> or <teal>heal</>. FIRE to throw. Repeatedly pulses on landing, applying the selected effect on all players within range.13.09
- SovaAbility: Uncanny Marksman · NameUncanny Marksmanremoved13.09
- SovaAbility: Uncanny Marksman · DescriptionSova's custom bow can fire his arrows and bounce them off terrain. Holding fire charges the bow's power, and the bolt is loosed when released. Press alt fire to change the number of bounces.Your arrows can bounce off terrain. Holding left click increases the bow's range trajectory. Right clicking Toggle through the desired number of terrain bounces by right clicking. The arrow is loosed when left click is released.removed13.09
- SovaAbility: Hunter's Fury · DescriptionEQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and Revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active.EQUIP <whitebold>Hunter’s Fury</>. FIRE to shoot a zone that deals <debuffred>damage</>. Can be fired up to two more times. Enemies hit are <debuffred>revealed</> to Sova.13.09
- SovaAbility: Owl Drone · DescriptionEQUIP an owl drone. FIRE to deploy and take control of movement of the drone. While in control of the drone, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. Enemies can destroy the Owl Drone.EQUIP a destructible <whitebold>Owl Drone</>. FIRE to take control. FIRE again to shoot a dart that repeatedly <debuffred>reveals</> enemies.13.09
- SovaAbility: Recon Bolt · DescriptionEQUIP a bow with recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.EQUIP a destructible <whitebold>Recon Bolt</>. FIRE to shoot a bolt that repeatedly <debuffred>reveals</> nearby enemies in range and line of sight. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.13.09
- SovaAbility: Shock Bolt · DescriptionEQUIP a bow with a shock bolt. FIRE to send the explosive bolt forward, detonating upon collision and damaging players nearby. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.EQUIP a <whitebold>Shock Bolt</>. FIRE to shoot a bolt that explodes on any surface, dealing <debuffred>damage</> to all players. HOLD FIRE to increase the bolt’s velocity. ALT FIRE to add up to two bounces.13.09
- SovaKit · Abilities5413.09
- CypherAbility: Neural Theft · DescriptionINSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.ACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice.13.09
- CypherAbility: Trapwire · DescriptionEQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a trapwire will be Slowed and Revealed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.EQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up.13.09