WIKILORANT / HISTORY

HISTORY

Every value transition Wikilorant has observed, newest first. Each row shows what the value was, what it became, and which patch was live when the change was recorded.

161 changes recorded · page 3 of 4

  • PhoenixAbility: Inner Fire · DescriptionPASSIVELY Heal Phoenix instead of taking damage after standing in Phoenix's own firePhoenix <teal>heals</> while standing in his own <whitebold>fire</> instead of taking damage.13.09
  • VetoAbility: Interceptor · DescriptionEQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.EQUIP a destructible <whitebold>Interceptor</>. FIRE to place. REACTIVATE to activate. While active, destroy any enemy utility that can be shot or would bounce off players in range and line of sight. Can be recalled.13.09
  • VetoAbility: Crosscut · DescriptionEQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.EQUIP a destructible <whitebold>Crosscut</>. FIRE to place. While in range, INTERACT to teleport to it. Can be recalled during BUY PHASE.13.09
  • VetoAbility: Evolution · DescriptionINSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.INSTANTLY gain <teal>evolution</>. <teal>Evolution</> grants <teal>combat stim</>, continuous <teal>healing</>, and <teal>immunity</> to all debuffs and damage, except weapons.13.09
  • VetoAbility: Chokehold · DescriptionEQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.EQUIP a destructible <whitebold>Chokehold</>. FIRE to throw. <whitebold>Chokehold</> <teal>stealths</> after landing. Triggers on nearby visible enemies in range, <debuffred>deafening</>, <debuffred>decaying</>, and <debuffred>tethering</> enemies. Can be recalled during BUY PHASE.13.09
  • AstraAbility: Nova Pulse · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, Concussing all players in its area.ACTIVATE a <whitebold>Star</> to detonate it, <debuffred>concussing</> all players hit.13.09
  • AstraAbility: Nebula · NameNebula / DissipateNebula13.09
  • AstraAbility: Nebula · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to transform it into a Nebula (smoke). USE a Star to Dissipate it, returning the Star to be placed in a new location after a delay. Dissipate briefly forms a fake Nebula at the Star's location before returning.ACTIVATE a <whitebold>Star</> to transform it into a smoke.13.09
  • AstraAbility: Gravity Well · DescriptionPlace Stars in Astral Form (Ultimate Key). ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside Vulnerable.ACTIVATE a <whitebold>Star</> to create a zone that <debuffred>pulls</> all players to the center, exploding and applying <debuffred>vulnerable</> to all players.13.09
  • AstraAbility: Cosmic Divide · NameAstral Form / Cosmic DivideCosmic Divide13.09
  • AstraAbility: Cosmic Divide · DescriptionACTIVATE to enter Astral Form where you can place Stars with FIRE. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well. When Cosmic Divide is charged, use ALT FIRE in Astral Form to begin aiming it, then FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and sound.ENTER <whitebold>Astral Form</>. ALT FIRE to EQUIP <whitebold>Cosmic Divide</>. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio.13.09
  • AstraAbility: Astral Form · DescriptionACTIVATE Ultimate to enter Astral Form and PRIMARY FIRE to place Stars. Target Stars with your Nova Pulse, Nebula, or Gravity Well to use those abilities.ACTIVATE ULTIMATE to ENTER <whitebold>Astral Form</>. FIRE to cast <whitebold>Stars</>. INTERACT to recall a <whitebold>Star</>. Recalling a <whitebold>Star</> forms a brief smoke.13.09
  • BrimstoneAbility: Stim Beacon · DescriptionINSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.INSTANTLY throw a <whitebold>Stim Beacon</>. On landing, create a zone that grants <teal>combat stim</> and <teal>haste</> to allies.13.09
  • BrimstoneAbility: Incendiary · DescriptionEQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.EQUIP <whitebold>Incendiary</>. FIRE to launch. On landing, create a zone that deals <debuffred>damage</> to all players.13.09
  • BrimstoneAbility: Sky Smoke · DescriptionEQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes.13.09
  • BrimstoneAbility: Orbital Strike · DescriptionEQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.EQUIP a tactical map. FIRE to cast an <whitebold>Orbital Strike</> at a location, dealing high <debuffred>damage</> over time to all players.13.09
  • IsoKit · Abilities4513.09
  • IsoAbility: Undercut · DescriptionEQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.EQUIP an <whitebold>Undercut</>. FIRE to send it forward. Applies <debuffred>suppress</> and <debuffred>vulnerable</> to all players.13.09
  • IsoAbility: Kill Contract · DescriptionEQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.EQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel.13.09
  • IsoAbility: Double Tap · DescriptionINSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage.13.09
  • IsoAbility: Contingency · DescriptionEQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.EQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.13.09
  • IsoAbility: Focus · NameaddedFocus13.09
  • IsoAbility: Focus · DescriptionaddedWhile <whitebold>Focused</>, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh <whitebold>Focus</>.13.09
  • CloveAbility: Pick-me-up · DescriptionACTIVATE to absorb the life force of a fallen enemy that Clove damaged or killed, gaining haste and temporary health.ACTIVATE on a targeted dead enemy that you damaged or killed to gain <teal>haste</> and <teal>overheal</>.13.09
  • CloveAbility: Ruse · DescriptionEQUIP a view of the battlefield. FIRE to set the locations where Clove’s clouds will settle. ALT FIRE to confirm, launching clouds that block vision in the chosen areas. Clove can use this ability after death.EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access <whitebold>Ruse</> to cast brief smokes.13.09
  • CloveAbility: Not Dead Yet · DescriptionAfter dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.On death, ACTIVATE to channel a <teal>self-resurrect</>. During the channel, Clove is <teal>intangible</>. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive.13.09
  • CloveAbility: Meddle · DescriptionEQUIP a fragment of immortality essence. FIRE to throw the fragment, which upon landing on the floor, erupts after a short delay and temporarily Decays all targets caught inside.EQUIP <whitebold>Meddle</>. FIRE to throw. Explodes on landing, <debuffred>decaying</> all players.13.09
  • NeonKit · Abilities4513.09
  • NeonAbility: High Gear · DescriptionINSTANTLY channel Neon’s power for Increased Speed. When charged, ALT FIRE to trigger an electric slide dash. Slide charge resets every two kills.INSTANTLY consume fuel to gain <teal>haste</>. REACTIVATE to cancel. ALT FIRE to slide forward or in your movement direction. Slide resets every two kills.13.09
  • NeonAbility: Relay Bolt · DescriptionINSTANTLY throw an energy bolt that bounces once. Upon hitting each surface, the bolt electrifies the ground below with a Concussive blast.INSTANTLY throw a bolt that bounces once. Explodes on each surface, <debuffred>concussing</> all players.13.09
  • NeonAbility: Fast Lane · DescriptionFIRE two energy lines forward on the ground that extend a short distance or until they hit a surface. The lines rise into walls of static electricity that block vision.INSTANTLY launch two vision-blocking walls that extend until they hit a surface.13.09
  • NeonAbility: Overdrive · DescriptionUnleash Neon’s full power and speed for a short duration, regaining all her fuel and a slide charge. FIRE to channel the power into a deadly lightning beam with high movement accuracy. Kills reset the duration of the effect.INSTANTLY refresh <whitebold>High Gear</>. Access an accurate lightning beam that can be used while activating <whitebold>High Gear</>. FIRE to shoot. On kills, fully recharge fuel.13.09
  • NeonAbility: Battery · NameaddedBattery13.09
  • NeonAbility: Battery · DescriptionaddedPassively recharge fuel over time.13.09
  • YoruAbility: FAKEOUT · DescriptionEQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding flash when destroyed by enemies.EQUIP <whitebold>Fakeout</>. FIRE to send a destructible clone forward. ALT FIRE to place a marker at your location. INTERACT to transform the marker into a clone. Clones continuously walk forward and will turn toward the first enemy that shoots it, <debuffred>flashing</> all players looking at it.13.09
  • YoruAbility: BLINDSIDE · DescriptionEQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.EQUIP <whitebold>Blindside</>. FIRE to throw. After bouncing off a surface, explode, <debuffred>flashing</> all players looking at it.13.09
  • YoruAbility: GATECRASH · DescriptionEQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.EQUIP <whitebold>Gatecrash</>. FIRE to send it forward. ALT FIRE to place. REACTIVATE to teleport to it. INTERACT to fake a teleport. Resets every two kills.13.09
  • YoruAbility: DIMENSIONAL DRIFT · DescriptionEQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.EQUIP <whitebold>Dimensional Drift</>. FIRE to become <teal>intangible</> and <teal>invisible</>. <whitebold>Gatecrash</> is accessible during this state. REACTIVATE to exit early.13.09
  • WaylayAbility: Refract · DescriptionINSTANTLY create a beacon of light on the floor. REACTIVATE to speed back to your beacon as a mote of pure light. You are invulnerable as you travel. Refract resets a charge every two kills.INSTANTLY place a marker at your location. REACTIVATE to travel to it. While traveling, Waylay is <teal>immune</> but cannot see enemies. Resets every two kills.13.09
  • WaylayAbility: Saturate · DescriptionEQUIP a cluster of light. FIRE to throw the cluster, which upon contact with the ground explodes, Hindering nearby players with a powerful movement and weapon slow.EQUIP <whitebold>Saturate</>. FIRE to throw. Explodes on landing, <debuffred>hindering</> all players.13.09
  • WaylayAbility: Lightspeed · DescriptionEQUIP to prepare for a burst of speed. FIRE to dash forward twice. ALT FIRE to dash once. Only your first dash can send you upward.EQUIP <whitebold>Lightspeed</>. FIRE to dash forward twice. ALT FIRE to dash forward once. Only the first dash can launch upward.13.09
  • WaylayAbility: Convergent Paths · DescriptionEQUIP to focus your prismatic power. FIRE to create an afterimage of yourself that projects a beam of light. After a brief delay, you gain a powerful speed boost and the beam expands, Hindering other players in the area.EQUIP <whitebold>Convergent Paths</>. FIRE to gain <teal>haste</> and send forward a zone that <debuffred>hinders</> all players.13.09
  • SageAbility: Healing Orb · DescriptionEQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.EQUIP <whitebold>Healing Orb</>. FIRE on a damaged ally to grant <teal>healing</>. ALT FIRE to self-cast.13.09
  • SageAbility: Barrier Orb · DescriptionEQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.EQUIP a destructible <whitebold>Barrier Orb</>. While equipped, REACTIVATE to pivot the wall or HOLD ALT FIRE to rotate. FIRE to place a destructible wall that fortifies after a delay.13.09
  • Datalink Wardenadded to the game data13.08
  • Datalink Bulldogadded to the game data13.08
  • Popmonz Phantomadded to the game data13.08
  • Solarium Phantomadded to the game data13.08
  • Datalink Judgeadded to the game data13.08
  • Solarium Banditadded to the game data13.08