DATA EXPLORER
The property table, unfiltered. Every row is a stored value and when it was last written. Ordering by value is a convenience for reading a distribution, not a ranking.
Fire rate · 20 rows · Handling
SORTED BY ENTITY ↑| Entity | Value | Updated |
|---|---|---|
| Ares | 13 rounds/sec | Sep 08, 2026 |
| Bandit | 5.1 rounds/sec | Sep 08, 2026 |
| Bucky | 1.1 rounds/sec | Sep 08, 2026 |
| Bulldog | 10 rounds/sec | Sep 08, 2026 |
| Classic | 6.75 rounds/sec | Sep 08, 2026 |
| Frenzy | 10 rounds/sec | Sep 08, 2026 |
| Ghost | 6.75 rounds/sec | Sep 08, 2026 |
| Guardian | 5.25 rounds/sec | Sep 08, 2026 |
| Judge | 3.5 rounds/sec | Sep 08, 2026 |
| Marshal | 1.5 rounds/sec | Sep 08, 2026 |
| Odin | 12 rounds/sec | Sep 08, 2026 |
| Operator | 0.6 rounds/sec | Sep 08, 2026 |
| Outlaw | 2.75 rounds/sec | Sep 08, 2026 |
| Phantom | 11 rounds/sec | Sep 08, 2026 |
| Sheriff | 4 rounds/sec | Sep 08, 2026 |
| Shorty | 3 rounds/sec | Sep 08, 2026 |
| Spectre | 13.33 rounds/sec | Sep 08, 2026 |
| Stinger | 16 rounds/sec | Sep 08, 2026 |
| Vandal | 9.75 rounds/sec | Sep 08, 2026 |
| Melee | Not available | Sep 08, 2026 |