Overview
Cypher is a humanoid surveillance network unit that keeps track of all enemy movements. No secret is safe. No maneuver will go unnoticed. Cypher is constantly observing.
Origin | Moroccp |
Type | Sentinel |
Ultimate points | 7 |
Summary
This Moroccan guard has abilities that trap and reveal the locations of trapped enemies, as well as a real spy camera that she can place on the map to watch the action from afar.
Abilities
Cyber Cage (C) Equip a cyber cage. Fire to toss the cyber cage in front of Cypher. Activate to create a zone that blocks vision and slows enemies who pass through it. | Trapwire (Q) Equip a trapwire. Fire to place a destructible and covert tripware at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be redeployed. | Spycam (E) Equip a spycam. Fire to place the spycam at the targeted location. REUSE this ability to take control of the camera’s view. While in control of the camera. Fire to shoot a marking dart. This dart will reveal the location of any player struck by the dart. | Neural Theft (X) Instantly use on a dead enemy player in your crosshairs to reveal the location of all living enemy players. |
Lore – Story
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