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Cypher

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CypherCypher

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Unchanged: <h2>Overview</h2> Unchanged: <h2>Overview</h2>
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Unchanged: <p>Cypher is a humanoid surveillance network unit that keeps track of all enemy movements. No secret is safe. No maneuver will go unnoticed. Cypher is constantly observing.</p> Unchanged: <p>Cypher is a humanoid surveillance network unit that keeps track of all enemy movements. No secret is safe. No maneuver will go unnoticed. Cypher is constantly observing.</p>
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Unchanged: <figure class="wp-block-table top-table-agent is-style-regular"><table><tbody><tr><td>Origin</td><td>Moroccp</td></tr><tr><td>Type</td><td>Sentinel</td></tr><tr><td>Ultimate points</td><td>7</td></tr></tbody></table></figure> Unchanged: <figure class="wp-block-table top-table-agent is-style-regular"><table><tbody><tr><td>Origin</td><td>Moroccp</td></tr><tr><td>Type</td><td>Sentinel</td></tr><tr><td>Ultimate points</td><td>7</td></tr></tbody></table></figure>
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Unchanged: <h2>Summary</h2> Unchanged: <h2>Summary</h2>
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Unchanged: <p>This Moroccan guard has abilities that trap and reveal the locations of trapped enemies, as well as a real spy camera that she can place on the map to watch the action from afar.</p> Unchanged: <p>This Moroccan guard has abilities that trap and reveal the locations of trapped enemies, as well as a real spy camera that she can place on the map to watch the action from afar.</p>
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Unchanged: <h2>Abilities</h2> Unchanged: <h2>Abilities</h2>
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Unchanged: <figure class="wp-block-table is-style-stripes"><table><tbody><tr><td class="has-text-align-left" data-align="left"><img class="wp-image-235" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Cyber_Cage.png" alt="cyber cage"></td><td><img class="wp-image-238" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Trapwire.png" alt="trapwire"></td><td><img class="wp-image-237" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Spycam.png" alt="Spycam"></td><td><img class="wp-image-236" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Neural_Theft.png" alt="Neural Theft"></td></tr><tr><td class="has-text-align-left" data-align="left"><strong>Cyber Cage (C)</strong><br>Equip a cyber cage. Fire to toss the cyber cage in front of Cypher. Activate to create a zone that blocks vision and slows enemies who pass through it.</td><td><strong>Trapwire (Q)</strong><br>Equip a trapwire. Fire to place a destructible and covert tripware at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be redeployed.</td><td><strong>Spycam (E)</strong><br>Equip a spycam. Fire to place the spycam at the targeted location. REUSE this ability to take control of the camera's view. While in control of the camera. Fire to shoot a marking dart. This dart will reveal the location of any player struck by the dart.</td><td><strong>Neural Theft (X)</strong><br>Instantly use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.</td></tr></tbody></table></figure> Unchanged: <figure class="wp-block-table is-style-stripes"><table><tbody><tr><td class="has-text-align-left" data-align="left"><img class="wp-image-235" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Cyber_Cage.png" alt="cyber cage"></td><td><img class="wp-image-238" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Trapwire.png" alt="trapwire"></td><td><img class="wp-image-237" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Spycam.png" alt="Spycam"></td><td><img class="wp-image-236" style="width: 128px;" src="https://wikilorant.com/wp-content/uploads/2020/04/Cypher_Neural_Theft.png" alt="Neural Theft"></td></tr><tr><td class="has-text-align-left" data-align="left"><strong>Cyber Cage (C)</strong><br>Equip a cyber cage. Fire to toss the cyber cage in front of Cypher. Activate to create a zone that blocks vision and slows enemies who pass through it.</td><td><strong>Trapwire (Q)</strong><br>Equip a trapwire. Fire to place a destructible and covert tripware at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be redeployed.</td><td><strong>Spycam (E)</strong><br>Equip a spycam. Fire to place the spycam at the targeted location. REUSE this ability to take control of the camera's view. While in control of the camera. Fire to shoot a marking dart. This dart will reveal the location of any player struck by the dart.</td><td><strong>Neural Theft (X)</strong><br>Instantly use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.</td></tr></tbody></table></figure>
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Unchanged: <h2>Lore - Story</h2> Unchanged: <h2>Lore - Story</h2>
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Unchanged: <pre class="wp-block-preformatted">this section is not completed yet, you want to <a href="#helpie-page-controls">write the rest</a>?</pre> Unchanged: <pre class="wp-block-preformatted">this section is not completed yet, you want to <a href="#helpie-page-controls">write the rest</a>?</pre>
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Unchanged: <h2>Gallery</h2> Unchanged: <h2>Gallery</h2>
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